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From PhotoChop to Bubble-top

2 March 2010 3,089 views 7 Comments

Now that the bubble is rendered in, I revisited the side cove. I decided to shorten it towards the front. So I activated the outer cove path, Menu-Edit/Copy/Edit Paste/, Edit/Transform/Distort, then click/hold the center right handle and began shortening the cove. What happened next is typical of my experiences in p-shop; as I shortened the new cove layer, the original cove layer below it came into view. I continued shortening the cove to what you see here. Did a little adjusting, redrew the path to now have twin coves and touched up the hilights. Kind of excited, I finished painting the trim around the bubble. Eliminated the rear chrome fin and painted in a new body section that runs the length of the car underneath ending with a new fin styled like the big one. The far fin is a new copy of the near fin, pasted as a layer, distorted a bit and darkened. We see it through two layers of bubble. It needs to look different, somehow…

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I always jump to another area of the painting when I’m stumped with a design problem. To quote Qui-Gon Jinn, “A solution will present itself.” I have been waiting to letter a tag for the front bumper. Likewise, I’ve been writing a backstory about this jet-car. One of the details in the story involves Tralfaz, the dog of the car’s owner. After the type is set and rendered into pixels, I distorted it into perspective, duplicated it to make the drop shadow (in a sign painters style), then merged the type layer with the bumper layer. I used the tag’s path to copy the tag, paste it in, flip it horizontally and squish it to make a reflection in the chrome. An important detail. Or not.

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Made a new layer to experiment with a foggy glow from the lights. It gives the scene atmosphere.

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    It’s so close to finished, but I wanted to add a unique detail, something to contemplate, like how do I get into a hovering Jet-car? With my tumbler churning everything into butter, then SNAP, the step-up from my pop’s combat airplane. It was retractible, light weight and very strong, plus it jutted from a curved surface similar to my jet-car. I raided my computer’s files again and found some views of the step-up. Below is the illustration of the step-up and at right, Pop posing with No. 13, his airplane while in-country, VungTau, South VietNam in 1964. Click Pop’s pic for a larger view.


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7 Comments »

  • RunawayChair said:

    WOW! Charlie! This demo came out great. I am so honored with the attention. Thank you for the opportunity to show off. I have continued fine tuning ELROYDORADO, but it’s not quite finished. Everybody will have to visit the \Tips, Techniques and Tutorials\ in Motorburg’s terrific artists forum to stay caught up. Thanks again (Problem Child, too).

  • Ger Peters said:

    Great tutorial Keith! I love the final artwork.

  • modelmantru said:

    Very good tutorial!!!! I’m not sure, but I think this could be applied to a program I have on my computer called Xara Xtreme 5….Do you know anything about this program? I use this program to set up my drawings for building my vehicles as described in my web sit at modelsbyken.com

  • RunawayChair said:

    Hi Ken, I visited the XARA website on Saturday evening and I must say that the software looks powerful. I can’t say if you can get the same results. Their website building software looks really great for anyone who knows not HTML. Thanks for the compliments. You should post your models in Motorburg’s Modeling Agency sometime soon.

  • Lemorris said:

    My fanship has been galvanized by this one man.

    Wow

    Absolutely fantastic.

  • RunawayChair said:

    Lemorris, thank you. Great new word; fanship. I immediately pictured a fan-ship. How about, fandom? Fanhood?

  • Steve V said:

    Awesome tutorial, Keith, it took me back to Step By Step Magazine from the late 80’s and through the 90’s, absolute top quality!

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